FolVis Studios presents

Some worlds are found. Others wait to be unearthed.

Enter the world

In development for PC · Coming to Steam

Khadrel is a first-person fantasy RPG. A drowned land of reed beds and black water, lantern-lit stilt villages, frogfolk and forgotten shrines. An ancient tongue is carved into everything. And the story becomes yours.

Khadrel's wooden stilt houses and giant mushroom dwellings among swamp trees

01The Swamplands

Lose the familiar.
Find your own way.

Beyond the reed beds, lanterns burn in stilt villages. Old stone sinks into black water. Every path leads a little further from the world you know.

World art in development · In-engine assets

I

A different beginning.

A world shaped by its seed. Settlements, wild places and discoveries woven into each new journey.

II

Become through doing.

Take up a blade. Experiment with magic. The skills you use become the character you build.

III

Look a little closer.

Frogfolk, forgotten shrines and everyday objects with histories of their own. A place made to be explored.

KHADRELI · WEDGE-CELL SCRIPT
Khadrel“the Gathered Place” · working reading

02The language of Khadrel

Before the story,
there was a word.

  1. A name with roots.

    Khadrel is itself a Khadreli word. Its root, kh-d-r, speaks of gathering: a cluster, a nest.

  2. An original tongue.

    We are building Khadreli from the ground up, with its own sounds, word forms and grammar. One ancient language, shared by every people of the world.

  3. Written in wedge-cells.

    Each sign is a cell of pressed wedges. A small mark inside carries the vowel. A pen-flick runs beneath every word.

  4. Carved into the world.

    On shop signs, bark scrolls, shrines and ruins. A layer of history to feel, never a lesson you have to learn.

✦Language & lore in development

The Iron Short Sword, a weathered steel blade with a wrapped dark hilt

03Objects remember

Iron. Water.
Something older.

Even an ordinary blade has a story to tell.

The drowned smiths

Pulled from
black water.

“The drowned smiths pulled their iron from the black water…”

The quench

Quenched
in the mire.

“…and quenched it there too. Some nights the blade still sweats cold, as if the bog wants it back.”

In-game artifact

Iron
Short Sword.

Rendered live in your browser, straight from the game’s own model.

IRON SHORT SWORDIN-GAME ARTIFACT

Your story is still unwritten

The world is waiting.
Leave your mark.

Follow Khadrel’s journey to Steam.

An independent RPG by FolVis Studios.

The next chapter

Steam Page
Launching Soon

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